The stars align for Apple and mobile payments

July 2, 2013 | by David True
The stars align for Apple and mobile payments

Apple is getting closer to offering mobile payments – a lot closer. Though in Apple time that could still be a year or more.

I’m not thinking about NFC in the iPhone. That had been speculated with each of the last couple of iPhone launches yet never happened, suggesting Apple made a correct call on NFC that Google Wallet and ISIS didn’t.  And this isn’t just because of a new Apple patent related to payments—in this day and age patents are filed defensively, whether or not any business plans relate to the filing. And Apple has filed many patents related to payments.

No, my thinking comes from watching Apple for a long time and seeing how they work, combined with recent actions they’ve taken and changes in the business landscape.

Let’s start with Apple. They don’t do things in a hurry, and they don’t take on much at one time (check their new advertisements with the line "We spend a lot of time on a few great things…"). Would you say anything you’ve seen to date in mobile payments could be called great in the way a good Apple product can be? So whatever Apple does in mobile payments will be something different—echoing earlier Apple ads.

I’d argued at one time that Apple wouldn’t get into payments since is it such a low margin business, until I realized payment wouldn’t be the point—it would be a way to sell more of their hardware. After all, what Apple has always offered is an integrated experience, hardware and software engineered to work beautifully together. In Apple’s early days this was at times a problem. But with their rebirth when Job rejoined it has been a huge asset—think iPod and iTunes, iPhone and App Store. Both expanded categories that had existed before (MP3 players, multi-function phones) by creating a better experience. 

Now look at the pieces Apple has to work with. They have multiple payment-related patents, as mentioned before. Better than those are their lightweight forays into commerce on a mobile device. In an Apple Store you can use an app, make an appointment, find a product and pay for it, all from you mobile device.

And there is Passbook, with which they’ve taken a lesson from the App Store and let third parties build for their platform, giving Apple great insights into usage, what works, and what doesn’t.  And we just learned that Passbook is getting QR code scanning capabilities with iOS 7—but capabilities that only work with Passbook-enabled codes.

And there’s more. The new version of OSX will allow Keychain to store and auto-fill credit card data, on any Apple device. The new iOS provides an encrypted way to transfer data – via Wifi/Bluetooth—from one iOS device to another with AirDrop. And Apple announced they now have 575 million iTunes accounts, meaning pretty much that same number of credit cards. And oh, remember that fingerprint recognition company Apple bought last summer?

Those pieces can be assembled in many different ways; it would take more than another post to work through them all. But you can be sure Apple is working hard on finding the easiest and most elegant way to make use of them.

Commerce requires merchants, and Apple can’t be the only one. Apple has some key advantages in getting merchants on board, though. IPhone users spend a lot—30 percent more than Android users—and are wealthier, something that would appeal to merchants. And since Apple is all about selling their devices, not advertising or analytics, merchants would be more inclined to trust then than payment networks, banks, or Google.

And speaking of trust, Apple regularly ranks as a highly trusted brand.  After all, you’ve given them your credit card information.

And then there is the environment. We all know what’s happened to Apple stock price recently, and what the quarterly-result analysts watch. Imagine some combination of the pieces I’ve mentioned rolled into a new OS, say around the same time as a new device (an iWatch?) launches.

Using some of their many patents and all of their design ability, you could have devices that make it easy to research, shop, and pay for things, all from a mobile device. That could help sell a lot of devices.


Topics: Handsets / Devices, Mobile Payments, Trends / Statistics



David True
David is a new product, marketing and business development professional with deep experience in payments and a passion finding business benefits of technology. He has a particular focus on mobile and prepaid. View David True's profile on LinkedIn

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